* Fix up param order for limitProductProduction to match docs (by FIX #2376 ns.exit now exits immediately (by FIX #4055 Fix dynamic ram check (by FIX #4037 ns1 wraps deeper layers correctly. * FIX #3655 Expose exports from Material (by FIX #4081 Rerunning a script from tail window recalculates ram usage (by FIX #3962 The correct script will be closed even if the player modifies args (v2.0) (by Fixed Argument order for scp() (by API * add singularity function for exporting game save back (by API (by FIX #4063 fix crash when player tries to assign more than 3 sleeves to Bladeburner contracts (by FIX #4051 Sleeves no longer crash when player quits company sleeve was working (by BACKUP * getCrimeStats use bitnode multipliers in the output of crime stats (by FIX #3819 Allow using the regeneration chamber with sleeves to heal them. (by Bitnode stats now show if BB/Corporation are disabled (by Removed three empty lines from BB status screen (by Add missing space to BN7 description (by Improvements to crime work UI (by FIX #3975, #3882 Script Editor more responsive on resize, and fix dirty file indicator (by FIX (by add corp get functions, UI (by FIX #3860 destroyW0r1dD43m0n now properly gives achievements and FIX #3890 favor now properly syncs across pages and the Donate achievement is now given correctly (by Modify PR template (by inconsistent probability for generation between online and offline (by Some typo fixes in Netscript functions (by Fix #4033 Why use Coding Contract API (by typo fix in description of Caesar cipher (by FIX DOCS TYPO IN terminal.rst (by Update (by FIX #3880, #3876, #3322 and #3138 Bunch of corporation fixes (by Gave investors some economics classes (by Limit shareholder priority on newly issued shares (by FIX #2962 Add a setting to display middle time unit in Time Elapsed String (by FIX #4106 Fix incorrect experience display in Crime UI. ![]() * Remove incorrectly placed ‘s’ in ns.tFormat() (by More ports (previously max 20, now practically unlimited) (by Corp functions now return copy of constant arrays instead of the original (by All the player sub-objects need to be copied for getPlayer.
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